Lines that tell a story
A line is more than an edge. Straight or wavy, thick or thin, fast or slow: every line gives a feeling. That is how you choose the line that fits.
Topics
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Lines that tell a story, shape and volume, texture, pattern and symmetry.
A line is more than an edge. Straight or wavy, thick or thin, fast or slow: every line gives a feeling. That is how you choose the line that fits.
A circle is flat, a sphere has volume. With light, shadow and a few extra lines, you turn a flat shape into something you could almost pick up.
Rough, smooth, soft or grainy: with hatching, cross-hatching, stippling and scribbling you draw how something feels, and make areas lighter or darker.
Repeat a shape and you get a pattern. Vary the spacing and rhythm comes in. Mirror it and you get symmetry. That is how you create calm, or tension instead.
The colour wheel, complementary colours, warm and cool, light and shadow.
With three primary colours you mix the secondary and tertiary colours. Paint mixes differently from light: paint gets darker, light gets lighter.
Colours opposite each other on the colour wheel make each other brighter side by side and duller when you mix them. That is how you create contrast.
Red, orange and yellow feel warm; blue, green and purple feel cool. Warm colours seem to come closer, cool and pale colours seem to move back.
A value scale runs from white to black. With highlight, mid-tone, core shadow, reflected light and cast shadow, you draw how light falls on a shape.
Proportions, perspective with one and two vanishing points, composition.
The eyes are halfway down the head and an adult is about seven to eight heads tall. With guide measurements like these, you draw people who look right.
Lines that run away from you meet in one point on the horizon line. With that rule you draw a street, a corridor or a room with depth.
When you see a building from the corner, its edges run to two points on the horizon line. Vertical lines stay vertical.
Where you place something in your picture changes what it tells. With the rule of thirds, balance and a focal point, you steer the eye of whoever is looking.
Framing and viewpoint, figurative and abstract, reading an artwork, art from the Low Countries.
How close the camera comes and where it looks from change what you feel. Long shot, medium shot, close-up and extreme close-up; bird's-eye view, eye level and worm's-eye view.
A figurative work shows something you can recognise. Abstract work lets go of that and speaks with line, shape and colour. In between lies a sliding scale.
Describe, analyse, interpret, judge. With those four steps you look for longer, say more than nice or ugly, and back up your opinion.
From the Flemish Primitives through Bruegel and Rubens to Ensor and Magritte: six centuries of art from our part of the world, and where you can really go and see it today.